Nevertheless, here's a tip if you're playing the HD version:
They still have the same paths in the same order with the same abilities, they just have an origin all around the center. As has been pointed out, the Expert one is technically the weaker one in terms of sphere nodes but if you get to the point of maxing out character stats, those extra points are basically useless (you'll probably realize you can beat every enemy in the game after maxing out using only 80%% of the grid anyway). But expert is ultimately a much more well designed grid with interconnections throughout rather than after a more straight path. What's confusing about the Expert Sphere Grid? If you want to follow the characters as usual then they already start on their path (just move in the direction they are already pointed in). Eventually you max everything out and just stick to melee hits/quick hit for 99,999 damage anyway. You also aren't really missing anything with the standard grid in the long term since you gain a number of spheres that allow you to pretty much jump characters around at will. (Apparently around 50 or so less spheres for stats on the expert grid).Įxpert allows you to vary characters more in the early game but given how fast it is to switch people out in combat there is not really a pressing need to overlap the characters early. At least until you max people out at which point Lulu, Khimari and Auron become kind of redundant while Yuna just gets used to provide token summons to let aeons eat one hit kill attacks from certain foes.Īnyway, if you plan to ever go far enough to defeat the dark aeons and penance then the standard grid allows for more growth potential for the characters. It is a bit more straightforward and keeps the characters a bit more distinct from each other in the early game which makes it more worthwhile to swap people in and out. Additionally, it also includes trailers of various Square games, an art gallery, short biographies on Nobuo Uematsu and RIKKI, as well as a music video of RIKKI performing the song "Suteki da ne".Standard is probably the best one to start with. The black label version includes a bonus DVD with the title Beyond Final Fantasy, which includes various interviews with the game developers, as well as two of the English voice actors. As with previous PAL conversions of Final Fantasy installments, the game has noticeable black borders and a slower running-speed as a result of poor PAL conversion. The European release has the the Dark Aeons and Penance, as well as the new equipment abilities, but didn't change the name of the Celestial Sigils and Crests. FFX Sphere Grid International Expert Sphere Grid in the International version.
Expert sphere grid movie#
The release also includes a bonus disc with behind the scenes making-of features of Final Fantasy X, and a special movie prologue to Final Fantasy X-2. The Dark Aeons and Penance, all powerful superbosses, were added, as well as many minor changes to dialogue, scenes, the Celestial Weapons' key items (Japan only), characters and armor, weapon customizations, such as Ribbon.
New abilities were added to both Standard and Expert Grids. This updated version of the game has different box art for Japan, and new features, such as an Expert Sphere Grid, which allows for accessing abilities more easily, but less overall stat-growth. The International Version was released on January 31, 2002, in Japan, and later in Europe (the European release was simply titled "Final Fantasy X").